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	<title>Comments for warriormill</title>
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	<link>http://warriormill.com</link>
	<description>Maximo Guerrero</description>
	<lastBuildDate>Fri, 14 Oct 2011 13:26:11 +0000</lastBuildDate>
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		<title>Comment on Android Game Development &#8211; Part 1 GameLoop &amp; Sprites by chirag</title>
		<link>http://warriormill.com/2009/10/adroid-game-development-part-1-gameloop-sprites/comment-page-1/#comment-821</link>
		<dc:creator>chirag</dc:creator>
		<pubDate>Fri, 14 Oct 2011 13:26:11 +0000</pubDate>
		<guid isPermaLink="false">http://warriormill.com/?p=452#comment-821</guid>
		<description>Thanks to arjan franzen......
I ws getting problem before I replace my code as per your instruction..

Hello frnds, If you use this code then it will work proper for mdpi devices, but for getting same result in ldpi and hdpi, you should just replce 1 line with 4 lines as per arjan franzen told.
then it will work fine...
Thanks to maximo also to share it....</description>
		<content:encoded><![CDATA[<p>Thanks to arjan franzen&#8230;&#8230;<br />
I ws getting problem before I replace my code as per your instruction..</p>
<p>Hello frnds, If you use this code then it will work proper for mdpi devices, but for getting same result in ldpi and hdpi, you should just replce 1 line with 4 lines as per arjan franzen told.<br />
then it will work fine&#8230;<br />
Thanks to maximo also to share it&#8230;.</p>
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		<title>Comment on Android Game Development &#8211; Part 1 GameLoop &amp; Sprites by chirag</title>
		<link>http://warriormill.com/2009/10/adroid-game-development-part-1-gameloop-sprites/comment-page-1/#comment-820</link>
		<dc:creator>chirag</dc:creator>
		<pubDate>Sat, 08 Oct 2011 09:39:48 +0000</pubDate>
		<guid isPermaLink="false">http://warriormill.com/?p=452#comment-820</guid>
		<description>some detailed explanation..

When I click on image to start animation...it takes 2 to 3 sec to start..
it takes this time for first time at canvas.drawBitmap..
how can I solve this??</description>
		<content:encoded><![CDATA[<p>some detailed explanation..</p>
<p>When I click on image to start animation&#8230;it takes 2 to 3 sec to start..<br />
it takes this time for first time at canvas.drawBitmap..<br />
how can I solve this??</p>
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		<title>Comment on Android Game Development &#8211; Part 1 GameLoop &amp; Sprites by chirag</title>
		<link>http://warriormill.com/2009/10/adroid-game-development-part-1-gameloop-sprites/comment-page-1/#comment-819</link>
		<dc:creator>chirag</dc:creator>
		<pubDate>Sat, 08 Oct 2011 09:34:34 +0000</pubDate>
		<guid isPermaLink="false">http://warriormill.com/?p=452#comment-819</guid>
		<description>hi,
thanks for this post.
I am using this for my app and have put onClick listner to start animation. but when It takes 2 to 3 sec to start animation.
how can I solve this prob.?
I hve made my own sprite image which contains more thn 100 images...</description>
		<content:encoded><![CDATA[<p>hi,<br />
thanks for this post.<br />
I am using this for my app and have put onClick listner to start animation. but when It takes 2 to 3 sec to start animation.<br />
how can I solve this prob.?<br />
I hve made my own sprite image which contains more thn 100 images&#8230;</p>
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		<title>Comment on Android Game Development – Part 2 Player &amp; Input controls by Maximo Guerrero</title>
		<link>http://warriormill.com/2009/10/adroid-game-development-%e2%80%93-part-2-player-input-controls/comment-page-1/#comment-813</link>
		<dc:creator>Maximo Guerrero</dc:creator>
		<pubDate>Wed, 22 Jun 2011 20:02:12 +0000</pubDate>
		<guid isPermaLink="false">http://warriormill.com/?p=483#comment-813</guid>
		<description>re-map the keys...this made during the g1 days.  at this point it might be worth putting in on screen controls</description>
		<content:encoded><![CDATA[<p>re-map the keys&#8230;this made during the g1 days.  at this point it might be worth putting in on screen controls</p>
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	<item>
		<title>Comment on Android Game Development – Part 2 Player &amp; Input controls by Joe</title>
		<link>http://warriormill.com/2009/10/adroid-game-development-%e2%80%93-part-2-player-input-controls/comment-page-1/#comment-812</link>
		<dc:creator>Joe</dc:creator>
		<pubDate>Wed, 22 Jun 2011 19:15:01 +0000</pubDate>
		<guid isPermaLink="false">http://warriormill.com/?p=483#comment-812</guid>
		<description>How do I use this on a droid x? I don&#039;t have the up, down, left, right buttons</description>
		<content:encoded><![CDATA[<p>How do I use this on a droid x? I don&#8217;t have the up, down, left, right buttons</p>
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		<title>Comment on Android Game Development – Part 2 Player &amp; Input controls by stevenwscott</title>
		<link>http://warriormill.com/2009/10/adroid-game-development-%e2%80%93-part-2-player-input-controls/comment-page-1/#comment-809</link>
		<dc:creator>stevenwscott</dc:creator>
		<pubDate>Sun, 01 May 2011 01:29:57 +0000</pubDate>
		<guid isPermaLink="false">http://warriormill.com/?p=483#comment-809</guid>
		<description>many thanks, very straightforward and intuitive! I&#039;ve looked at so many examples that left me with more questions than answers - including the ones in the android sdk.</description>
		<content:encoded><![CDATA[<p>many thanks, very straightforward and intuitive! I&#8217;ve looked at so many examples that left me with more questions than answers &#8211; including the ones in the android sdk.</p>
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	<item>
		<title>Comment on Android Game Development – Part 2 Player &amp; Input controls by Maximo Guerrero</title>
		<link>http://warriormill.com/2009/10/adroid-game-development-%e2%80%93-part-2-player-input-controls/comment-page-1/#comment-806</link>
		<dc:creator>Maximo Guerrero</dc:creator>
		<pubDate>Sun, 03 Apr 2011 19:46:04 +0000</pubDate>
		<guid isPermaLink="false">http://warriormill.com/?p=483#comment-806</guid>
		<description>@Chachaji nope feel free to do what ever you want :-)</description>
		<content:encoded><![CDATA[<p>@Chachaji nope feel free to do what ever you want <img src='http://warriormill.com/wp-includes/images/smilies/icon_smile.gif' alt=':-)' class='wp-smiley' /> </p>
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		<title>Comment on Android Game Development &#8211; Part 1 GameLoop &amp; Sprites by Arjan Franzen</title>
		<link>http://warriormill.com/2009/10/adroid-game-development-part-1-gameloop-sprites/comment-page-1/#comment-805</link>
		<dc:creator>Arjan Franzen</dc:creator>
		<pubDate>Sun, 03 Apr 2011 14:13:58 +0000</pubDate>
		<guid isPermaLink="false">http://warriormill.com/?p=452#comment-805</guid>
		<description>Hi, The problem with the cut-in-half has to do with the picture i think 

if you replace the code
tileSheet = BitmapFactory.decodeResource(context.getResources(), spriteid );

with:
		BitmapFactory.Options options = new BitmapFactory.Options();
		options.inDensity = 1;
		options.inTargetDensity = 1;
		tileSheet = BitmapFactory.decodeResource(context.getResources(), spriteid, options);

you instruct that it should be interpreted as 1 pixel density. and the idle animation appears!

good luck

Arjan</description>
		<content:encoded><![CDATA[<p>Hi, The problem with the cut-in-half has to do with the picture i think </p>
<p>if you replace the code<br />
tileSheet = BitmapFactory.decodeResource(context.getResources(), spriteid );</p>
<p>with:<br />
		BitmapFactory.Options options = new BitmapFactory.Options();<br />
		options.inDensity = 1;<br />
		options.inTargetDensity = 1;<br />
		tileSheet = BitmapFactory.decodeResource(context.getResources(), spriteid, options);</p>
<p>you instruct that it should be interpreted as 1 pixel density. and the idle animation appears!</p>
<p>good luck</p>
<p>Arjan</p>
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	<item>
		<title>Comment on Android Game Development &#8211; Part 1 GameLoop &amp; Sprites by justin</title>
		<link>http://warriormill.com/2009/10/adroid-game-development-part-1-gameloop-sprites/comment-page-1/#comment-804</link>
		<dc:creator>justin</dc:creator>
		<pubDate>Sun, 03 Apr 2011 08:34:20 +0000</pubDate>
		<guid isPermaLink="false">http://warriormill.com/?p=452#comment-804</guid>
		<description>Your code would look a lot better if it was posted in sourcecode tags.  So all the spacing and color highlighting would show up.

http://en.support.wordpress.com/code/posting-source-code/
http://mdsaputra.wordpress.com/2010/08/25/posting-java-source-code-in-wordpress-blogs/</description>
		<content:encoded><![CDATA[<p>Your code would look a lot better if it was posted in sourcecode tags.  So all the spacing and color highlighting would show up.</p>
<p><a href="http://en.support.wordpress.com/code/posting-source-code/" rel="nofollow">http://en.support.wordpress.com/code/posting-source-code/</a><br />
<a href="http://mdsaputra.wordpress.com/2010/08/25/posting-java-source-code-in-wordpress-blogs/" rel="nofollow">http://mdsaputra.wordpress.com/2010/08/25/posting-java-source-code-in-wordpress-blogs/</a></p>
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	<item>
		<title>Comment on Android Game Development &#8211; Part 1 GameLoop &amp; Sprites by Mark Mooibroek</title>
		<link>http://warriormill.com/2009/10/adroid-game-development-part-1-gameloop-sprites/comment-page-1/#comment-802</link>
		<dc:creator>Mark Mooibroek</dc:creator>
		<pubDate>Fri, 25 Mar 2011 06:05:44 +0000</pubDate>
		<guid isPermaLink="false">http://warriormill.com/?p=452#comment-802</guid>
		<description>Very helpfull.

In the link below you can find my own posts on the matter. Maby a bit more up to date :)

the basics: 
http://p-xr.com/android-tutorial-2d-canvas-graphics/

followup: 
http://p-xr.com/android-tutorial-how-to-paint-animate-loop-and-remove-a-sprite/</description>
		<content:encoded><![CDATA[<p>Very helpfull.</p>
<p>In the link below you can find my own posts on the matter. Maby a bit more up to date <img src='http://warriormill.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<p>the basics:<br />
<a href="http://p-xr.com/android-tutorial-2d-canvas-graphics/" rel="nofollow">http://p-xr.com/android-tutorial-2d-canvas-graphics/</a></p>
<p>followup:<br />
<a href="http://p-xr.com/android-tutorial-how-to-paint-animate-loop-and-remove-a-sprite/" rel="nofollow">http://p-xr.com/android-tutorial-how-to-paint-animate-loop-and-remove-a-sprite/</a></p>
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