Comments on: Android Game Development – Part 2 Player & Input controls https://warriormill.com/2009/10/adroid-game-development-%e2%80%93-part-2-player-input-controls/ Maximo Guerrero Thu, 15 Dec 2011 01:39:59 +0000 hourly 1 https://wordpress.org/?v=6.5.8 By: Maximo Guerrero https://warriormill.com/2009/10/adroid-game-development-%e2%80%93-part-2-player-input-controls/comment-page-1/#comment-813 Wed, 22 Jun 2011 20:02:12 +0000 http://warriormill.com/?p=483#comment-813 In reply to Joe.

re-map the keys…this made during the g1 days. at this point it might be worth putting in on screen controls

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By: Joe https://warriormill.com/2009/10/adroid-game-development-%e2%80%93-part-2-player-input-controls/comment-page-1/#comment-812 Wed, 22 Jun 2011 19:15:01 +0000 http://warriormill.com/?p=483#comment-812 How do I use this on a droid x? I don’t have the up, down, left, right buttons

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By: stevenwscott https://warriormill.com/2009/10/adroid-game-development-%e2%80%93-part-2-player-input-controls/comment-page-1/#comment-809 Sun, 01 May 2011 01:29:57 +0000 http://warriormill.com/?p=483#comment-809 many thanks, very straightforward and intuitive! I’ve looked at so many examples that left me with more questions than answers – including the ones in the android sdk.

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By: Maximo Guerrero https://warriormill.com/2009/10/adroid-game-development-%e2%80%93-part-2-player-input-controls/comment-page-1/#comment-806 Sun, 03 Apr 2011 19:46:04 +0000 http://warriormill.com/?p=483#comment-806 In reply to Chachaji.

@Chachaji nope feel free to do what ever you want 🙂

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By: abc https://warriormill.com/2009/10/adroid-game-development-%e2%80%93-part-2-player-input-controls/comment-page-1/#comment-775 Sun, 02 Jan 2011 13:10:19 +0000 http://warriormill.com/?p=483#comment-775 plz upload next tutorial…..we r eagerly waiting….:D

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By: Chachaji https://warriormill.com/2009/10/adroid-game-development-%e2%80%93-part-2-player-input-controls/comment-page-1/#comment-770 Sun, 07 Nov 2010 19:43:43 +0000 http://warriormill.com/?p=483#comment-770 Hi, what awesome tutorials!

Ive always wanted to make a game, and now maybe i can start 🙂 I just wanted to knoe, if i did make a game, and i sold it on the android market place.. would i have to pay you or would referencing your site be enough? :S

thanks

cha

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By: feng https://warriormill.com/2009/10/adroid-game-development-%e2%80%93-part-2-player-input-controls/comment-page-1/#comment-738 Fri, 09 Jul 2010 01:25:06 +0000 http://warriormill.com/?p=483#comment-738 Good job, Hope for your next tutorial.

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By: Maximo Guerrero https://warriormill.com/2009/10/adroid-game-development-%e2%80%93-part-2-player-input-controls/comment-page-1/#comment-737 Sat, 12 Jun 2010 04:00:39 +0000 http://warriormill.com/?p=483#comment-737 In reply to freeaks.

Thanks in going to do some OpenGL es ones

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By: freeaks https://warriormill.com/2009/10/adroid-game-development-%e2%80%93-part-2-player-input-controls/comment-page-1/#comment-736 Fri, 11 Jun 2010 07:14:39 +0000 http://warriormill.com/?p=483#comment-736 this is very interesting,
i hope you can find time to continue your tutorial series

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By: Anique https://warriormill.com/2009/10/adroid-game-development-%e2%80%93-part-2-player-input-controls/comment-page-1/#comment-735 Wed, 09 Jun 2010 18:09:00 +0000 http://warriormill.com/?p=483#comment-735 There one thing in the code. I did a little testing in the Code using System.currentTimeMillis() and I found that the average time between each iteration of the game loop was 16ms, which was to be expected since the Android device is not capable of doing extremely fast calculations:
http://www.youtube.com/watch?v=U4Bk5rmIpic
So I found that using 8ms sleep is abt optimal. Also the engine could be made better by making the position changes time dependent as explained in the video. Thats abt all the suggestions I can come up with.

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