Comments for warriormill https://warriormill.com Maximo Guerrero Tue, 11 Sep 2012 01:00:02 +0000 hourly 1 https://wordpress.org/?v=6.5.10 Comment on Android Game Development – Part 1 GameLoop & Sprites by CheAse https://warriormill.com/2009/10/adroid-game-development-part-1-gameloop-sprites/comment-page-1/#comment-1091 Tue, 11 Sep 2012 01:00:02 +0000 http://warriormill.com/?p=452#comment-1091 I tried Arjan’s method and unfortunately it didn’t work.

However if you go into the Manifest and change your min sdk to this:

it should work

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Comment on Android Game Development – Part 1 GameLoop & Sprites by nokvisual https://warriormill.com/2009/10/adroid-game-development-part-1-gameloop-sprites/comment-page-1/#comment-972 Sun, 01 Apr 2012 18:19:54 +0000 http://warriormill.com/?p=452#comment-972 hi, we have created an app for android devices, its called: SpriteTester.
we have developed the tool, and it´s free, you can find it in google play.
You can visualize your sprites and improve them by loading, selecting parameters as columns, rows, speed, frame to frame and color background.
Hope it is useful for indie developers 😀
Sry about my english and any comments plz write me here. thanks

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Comment on Android Game Development – Part 1 GameLoop & Sprites by Letonai https://warriormill.com/2009/10/adroid-game-development-part-1-gameloop-sprites/comment-page-1/#comment-952 Mon, 05 Mar 2012 16:59:56 +0000 http://warriormill.com/?p=452#comment-952 Thanks Dude, your tutorial help me to make my first game: http://goo.gl/PfAEF
Thx

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Comment on Android Game Development – Part 1 GameLoop & Sprites by chirag https://warriormill.com/2009/10/adroid-game-development-part-1-gameloop-sprites/comment-page-1/#comment-821 Fri, 14 Oct 2011 13:26:11 +0000 http://warriormill.com/?p=452#comment-821 Thanks to arjan franzen……
I ws getting problem before I replace my code as per your instruction..

Hello frnds, If you use this code then it will work proper for mdpi devices, but for getting same result in ldpi and hdpi, you should just replce 1 line with 4 lines as per arjan franzen told.
then it will work fine…
Thanks to maximo also to share it….

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Comment on Android Game Development – Part 1 GameLoop & Sprites by chirag https://warriormill.com/2009/10/adroid-game-development-part-1-gameloop-sprites/comment-page-1/#comment-820 Sat, 08 Oct 2011 09:39:48 +0000 http://warriormill.com/?p=452#comment-820 some detailed explanation..

When I click on image to start animation…it takes 2 to 3 sec to start..
it takes this time for first time at canvas.drawBitmap..
how can I solve this??

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Comment on Android Game Development – Part 1 GameLoop & Sprites by chirag https://warriormill.com/2009/10/adroid-game-development-part-1-gameloop-sprites/comment-page-1/#comment-819 Sat, 08 Oct 2011 09:34:34 +0000 http://warriormill.com/?p=452#comment-819 hi,
thanks for this post.
I am using this for my app and have put onClick listner to start animation. but when It takes 2 to 3 sec to start animation.
how can I solve this prob.?
I hve made my own sprite image which contains more thn 100 images…

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Comment on Android Game Development – Part 2 Player & Input controls by Maximo Guerrero https://warriormill.com/2009/10/adroid-game-development-%e2%80%93-part-2-player-input-controls/comment-page-1/#comment-813 Wed, 22 Jun 2011 20:02:12 +0000 http://warriormill.com/?p=483#comment-813 In reply to Joe.

re-map the keys…this made during the g1 days. at this point it might be worth putting in on screen controls

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Comment on Android Game Development – Part 2 Player & Input controls by Joe https://warriormill.com/2009/10/adroid-game-development-%e2%80%93-part-2-player-input-controls/comment-page-1/#comment-812 Wed, 22 Jun 2011 19:15:01 +0000 http://warriormill.com/?p=483#comment-812 How do I use this on a droid x? I don’t have the up, down, left, right buttons

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Comment on Android Game Development – Part 2 Player & Input controls by stevenwscott https://warriormill.com/2009/10/adroid-game-development-%e2%80%93-part-2-player-input-controls/comment-page-1/#comment-809 Sun, 01 May 2011 01:29:57 +0000 http://warriormill.com/?p=483#comment-809 many thanks, very straightforward and intuitive! I’ve looked at so many examples that left me with more questions than answers – including the ones in the android sdk.

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Comment on Android Game Development – Part 2 Player & Input controls by Maximo Guerrero https://warriormill.com/2009/10/adroid-game-development-%e2%80%93-part-2-player-input-controls/comment-page-1/#comment-806 Sun, 03 Apr 2011 19:46:04 +0000 http://warriormill.com/?p=483#comment-806 In reply to Chachaji.

@Chachaji nope feel free to do what ever you want 🙂

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